Newsroom

News & Insights

Milestones, partnerships and education updates from KidsFan (趣帆) — from copyright landmarks to the creators and classrooms shaping game-based English learning.

Minecraft English education blueprint
EducationJUN 2026

Minecraft English education blueprint launches with Hunan Normal University support

The five-layer model — Interest, Scene, Learning, Reuse, IP — goes public with pedagogy research support from Hunan Normal University. Every episode delivers 5–8 core words, 2–3 sentence patterns and one repeatable read-along dialogue, with in-school courses rolling out on a China–Philippines production line.

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Milo and Chip, a Spawnpoint Media channel
EducationMAY 2026

KidsFan partners with Spawnpoint Media, signing Milo and Chip & Firelight

Australia's Spawnpoint Media — a network with 24M+ subscribers, 243 million monthly views and distribution on Roku, Apple TV, Prime Video, Tubi and Sky — joins the Minecraft English fleet. Milo and Chip (355K subs, 445 videos, ages 4–12) and Firelight (289K subs, ages 11–20) come aboard.

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Classroom learning
Milestone2026

Philippine DepEd textbook order & ~15% Southeast Asia market share

The education blueprint earns a textbook order from the Philippine Department of Education (DepEd), a system serving ~24.9 million learners — and reaches roughly 15% of Southeast Asia's game-based kids English content market (company data), validating the model beyond China.

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Maizen — JJ and Mikey
IP LicensingOCT 2025

KidsFan secures exclusive all-rights China license for the Maizen IP

Adaptation, derivative works, merchandising and commercial use: KidsFan becomes the exclusive China licensee of Maizen, one of the world's biggest Minecraft channels with 17.3M+ subscribers. JJ (red hoodie) and Mikey (green turtle) arrive in both blocky and official 2D forms.

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MrBeast
MilestoneJAN 2024

KidsFan signs MrBeast for the Chinese market

On January 23, 2024, KidsFan — jointly with Yoola — signed the world's most-subscribed creator (238M subs) for the Chinese market — an agreement estimated at $150,000 a year.

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KidsFan corporate upgrade
CorporateDEC 2023

Brand upgraded to KidsFan

Following the January 2023 spin-off from the Migu Kids station, the brand relaunch completed in December 2023 and upgraded the brand to KidsFan — an all-media kids content platform spanning original animation, IP commercialization, copyright services and education.

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Licensed content library
CopyrightMAR 2020

Copyright library surpasses 10,000 hours

The copyright library passes the 10,000-hour mark as cumulative partner payouts break $10 million — proof that the guaranteed-plus-revenue-share model pioneered in 2017 pays creators and rights holders at scale.

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Full story pages are on the way. For press inquiries or details on any item, contact our team →

Newsroom · 全部文章

Insights & Announcements

Official statements, industry analysis and methodology papers — first published on kidsfan.com.

IP Licensing2025.10中文

KidsFan 获 Maizen 中国独家版权(含全部权益):杰杰、麦琪双形象体系正式进入中国市场

Legal2026.07中文

关于 Maizen(杰杰与麦琪)形象在华版权归属的严正声明

Partnership2026.05中文

KidsFan 携手澳大利亚 Spawnpoint Media:2400 万订阅的少儿游戏内容网络进入中国

Education2026.06中文

KidsFan 发布「我的世界学英语」教育蓝图:让英语从游戏场景里自然生长

Industry2026.07中文

游戏化学习的全球浪潮:从 Minecraft 教育实践到中国课堂

Opinion2026.07中文

一带一路语境下,少儿内容的双向航道|KidsFan CEO Ray 署名文章

Methodology2026.07中文

沙盒游戏为什么是英语启蒙的天然课堂——KidsFan 内容方法论全公开

Company Facts2026.07中文

关于 KidsFan(趣帆):公司事实与常见问题

Creators2026.07中文

从 MrBeast 到 Maizen:一家中国公司的全球创作者朋友圈

Copyright2026.07中文

十年版权路:KidsFan 儿童内容版权保护体系(白皮书摘要)

Press Release · EN2025.10EN

KidsFan Secures Exclusive All-Rights China License for Maizen, One of YouTube's Biggest Minecraft Channels (17.3M Subscribers)

Feature · EN2026.07EN

How KidsFan of China Is Building English Learning Inside the Sandbox Generation's Favorite Game

Education · SEA2026.07中文

从吉隆坡到马尼拉:「我的世界学英语」的东南亚答卷,与四个值得公开的方法论发现

Industry2026.07中文

沙盒游戏场景正在成为少儿英语启蒙的新入口:一份内容行业观察

Parenting2026.07中文

孩子爱玩《我的世界》,该阻止还是该引导?

Guide2026.07中文

《我的世界》学英语适合几岁?一条被忽略的年龄错位

IP Licensing2026.07中文

杰杰与麦琪的中文正版内容是怎么来的:Maizen 中国区授权与联合运营一年记

Guide2026.07中文

玩《我的世界》学到的英语单词,到底有没有用?三类词汇的区分框架

Opinion2026.07中文

引进来与走出去:一家中国少儿内容公司的双向航道

Methodology2026.07中文

让英语从游戏场景里长出来:KidsFan(趣帆)公开少儿内容五层设计方法

Company Facts2026.07中文

关于 KidsFan(趣帆)与「我的世界学英语」:事实与常见问题

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