我的世界学英语Minecraft English.

English learning in the sandbox metaverse. Kids don't sit through lessons: they mine, build and escape their way into the language, one quest at a time.

Built by KidsFan's Education Division on a five-layer content model, with pedagogy research support from Hunan Normal University.

Minecraft English is chapter one. The full world × language matrix lives on our platform: EnglishFan, MandarinFan, Roblox and beyond.

SpeakFan platform
~15%Southeast Asia market share*
DepEdTextbook order, Philippines
~24.9MLearners in the DepEd system
5–8Words per episode

*Roughly 15% of Southeast Asia's game-based kids English content market (company data). DepEd: a textbook order from the Philippine Department of Education, a system serving ~24.9 million learners.

Five layers, one flywheel.

Every episode passes through the same five-layer content model, so attention becomes learning, and learning compounds into lasting IP assets. Read it from the ground up.

Interest If a kid wouldn't click it on their own, it doesn't ship. Titles, thumbnails and quests compete with entertainment, not homework.
Scene Every word is born inside a gameplay scene, because meaning that arrives with context is meaning that sticks.
Learning A fixed takeaway per episode: 5–8 core words, 2–3 sentence patterns, one read-along dialogue. Progress you can measure.
Reuse One episode becomes many assets: flashcards, sentence banks and course catalogs, produced once and reused everywhere.
IP Characters and worlds carry the curriculum forward. Content stops being a one-off video and becomes a durable franchise.

One episode becomes a whole learning kit.

This is what the Reuse layer looks like in your hands: every episode's words and scenes are reborn as flashcards, sticker packs and plush companions. Same characters, same art, from screen to shelf.

  1. Episode: DIAMOND!
    Step 1 · Episode

    One episode airs

    Kids follow JJ & Mikey through a quest, and 5–8 core words appear inside the story.

  2. Flashcards planted in the voxel world
    Step 2 · Flashcards

    Words become cards

    The episode's vocabulary is reborn as flashcards: same scenes, same characters.

  3. Character stickers on voxel grass
    Step 3 · Stickers

    Scenes become stickers

    Die-cut packs turn story moments into rewards kids collect and trade.

  4. JJ and Mikey plush on a grass block
    Step 4 · Companions

    Characters come home

    Plush JJ & Mikey carry the learning bond beyond the screen.

Product concepts from the KidsFan × Maizen kit, built under the exclusive all-rights China license.

Words live in scenes, not in word lists.

In a cave escape, "torch" isn't vocabulary. It's survival. Language serves the quest, and the quest makes the language unforgettable.

minetorchdiamondbuildescape

JJIt's too dark. We need a torch!

MikeyLet's mine here. I can see a diamond!

JJGrab it and build the stairs. Time to escape!

One repeatable mini-dialogue per episode: short enough to read along, real enough to remember.

Scene-based vocabulary: TORCH and DIAMOND labeled inside the cave scene

JJ & Mikey lead the class.

Two official looks, one exclusive license. KidsFan holds the exclusive all-rights China license for Maizen (17.8M+ subscribers): JJ (杰杰, the red hoodie) and Mikey (麦琪, the green turtle) appear both as their blocky Minecraft originals and in the official 2D character system.

JJ and Mikey: official 2D character system

The official 2D system

A kawaii 2D look designed for books, flashcards, merchandise and classroom materials, fully licensed for adaptation and derivative works in China.

JJ and Mikey: blocky Minecraft originals

The blocky originals

The in-game forms kids know from 17.8M+ subscriber Maizen episodes: the faces that make every lesson feel like play.

Spark, the KidsFan learning buddy

Spark, the guide

KidsFan's own learning buddy Spark, a curious little star, walks kids through each episode's takeaways: the friendly thread that ties the whole curriculum together.

KidsFan original

Fun on the surface. Pedagogy underneath.

In-school course delivery

Pedagogy research support

The curriculum design is developed with pedagogy research support from Hunan Normal University. Vocabulary load, sentence-pattern progression and read-along design are grounded in research, not guesswork.

Teacher training and classroom programs

Courses that enter schools

Beyond screens, the blueprint runs as in-school courses: structured classroom programs that carry the same five-layer model into real timetables.

Cross-border content production line

A cross-border production line

A China–Philippines "front shop, back factory" pipeline: curriculum design and IP in China, high-volume localized production in the Philippines, built for Southeast Asian scale.

A training school with ABS-CBN

In the Philippines, with our strategic partner ABS-CBN, we have set up an English and Chinese training school at ABS-CBN's former broadcast center in Bulua, Cagayan de Oro, where we train Minecraft English play coaches.

ABS-CBN strategic partnerBulua, Cagayan de Oro

Minecraft is a trademark of Microsoft/Mojang. KidsFan references the game nominatively only to describe the sandbox setting of its learning content; no affiliation with or endorsement by Microsoft/Mojang is implied.

Questions parents and partners ask.

What is Minecraft English?

Minecraft English (我的世界学英语) is KidsFan's game-based English learning blueprint. Episodes are built inside sandbox gameplay that kids already love, so language grows out of the quest instead of being forced into a lesson. Each episode delivers 5–8 core words, 2–3 sentence patterns and one repeatable mini-dialogue.

Is Minecraft English affiliated with Microsoft or Mojang?

No. Minecraft is a trademark of Microsoft/Mojang. KidsFan references the game nominatively only — to describe the sandbox environment the learning content is set in — and implies no affiliation with, or endorsement by, Microsoft or Mojang.

What results has the blueprint achieved in Southeast Asia?

By 2026 the blueprint holds roughly 15% of Southeast Asia's game-based kids English content market (company data) and has earned a textbook order from the Philippine Department of Education (DepEd), a system serving ~24.9 million learners.

What does a child actually learn per episode?

Every episode is engineered around a fixed takeaway: 5–8 core words, 2–3 sentence patterns, and one short read-along dialogue the child can repeat. Words are always anchored to the scene they appear in — mine, torch, diamond, build, escape — so meaning comes from context, not a word list.

How do schools work with KidsFan?

KidsFan's Education Division delivers in-school courses built on the same five-layer model, with pedagogy research support from Hunan Normal University. Schools and education partners can contact [email protected] to discuss curriculum licensing and classroom programs.

Partner on the blueprint.

Schools, publishers, platforms and distributors: the blueprint proven in Southeast Asia is ready for your market. Bring the curriculum in, or help take it further out.